During Fall of 2024, I got the opportunity to work as a Producer and Designer on Rifts: Shadow’s Ascent. This is a stealth level based in the Rifts Vampire Kingdom Universe. In the game you play as a Dhampir “Half human, half vampire” vampire hunter that has just recovered from a deathdefying battle against the Vampire Intelligence. Your goal is to rescue the prisoners from an Aztec temple turned vampire lair before they are sacrficed.
We were working with a pre-existing IP which added additional challenge to the design. The game was made using Unreal Engine and is now uploaded to itch. Check it out or watch the full gameplay below.
https://questlinegames.itch.io/rifts-shadows-ascent
My Role:
On this project I was the sole producer but also worked in engine on miscellaneous tasks.
- Designing and managing the work schedule
- Leading internal meetings and meetings with our stakeholders
- Lead daily stand-ups
- Created some design documentation and review all documentation
- Create stakeholder presentations
- Managed team budget and distributed all additional equipment
- Scheduled and conducted over 10 playtest with 120+ participants
- Collected the sound effects and implemented them into the game
- Designed rooms throughout the level and placed 3D art assets to the build
- Collected all animations from mixamo
- Edited the demo video and created the credits
- Set daily updates on team progress and important information


Our Final Product:
Play it yourself or watch the trailer!
